[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$apiPartyPnF85IG03V":3,"$apiPartyJocBC1mjkT":8,"$apiPartyCurrencies:*:":18,"$apiPartyHeader_Content:*,translations.*::en":42,"$apiPartyFooter_Popular_Games:*:":48,"$apiPartyblog_articles:*,category.*,translations.*:filter[article_path][_eq]=rust-naval-update:en":77,"$apiPartyblog_articles:article_path,title,title_short,image_outer,date_created,category.name:filter[category][_eq]=4&filter[article_path][_neq]=rust-naval-update&filter[status][_eq]=published&limit=3&sort=-date_created":99},{"data":4},{"id":5,"trustscore":6,"reviewcount":7},1,"4.7",1525,{"data":9},[10],{"review_id":11,"reviewer":12,"review_title":13,"review_stars":14,"display":15,"review_text":16,"review_time":17,"review_tp_id":11},"69dc70e5b78bf137f09c559c","Mars","Prompt and people taking the time for a…",5,false,"Prompt and people taking the time for a simple recovery that could have just as easily been written off means a lot! ","2026-04-13T06:28:21Z",{"data":19},[20,25,31,37],{"id":5,"title":21,"code":22,"suffix":21,"rate":23,"symbol":24},"USD","usd","1.00000","$",{"id":26,"title":27,"code":28,"suffix":27,"rate":29,"symbol":30},2,"EUR","eur","0.86155","€",{"id":32,"title":33,"code":34,"suffix":33,"rate":35,"symbol":36},3,"GBP","gbp","0.73464","£",{"id":38,"title":39,"code":40,"suffix":39,"rate":41,"symbol":24},4,"CAD","cad","1.37116",{"data":43},{"id":5,"sale_active":44,"sale_html":45,"sale_icon":46,"sale_icon_2x":47},true,"Save 10% off new services for life by using code \u003Cspan style=\"color: #6aeb34\">SPRING\u003C\u002Fspan> at checkout!","2f67e468-c12e-4412-b2cd-b781354b70f6","28db222b-0aea-4e31-a56c-01cbe993b567",{"data":49},[50,53,56,59,62,65,70,74],{"Game":51,"Game_Link":52,"id":5,"sort":5},"Windrose","\u002Fgame-servers\u002Fwindrose",{"Game":54,"Game_Link":55,"id":38,"sort":26},"Minecraft","\u002Fminecraft",{"Game":57,"Game_Link":58,"id":32,"sort":32},"7 Days to Die","\u002Fgame-servers\u002F7-days-to-die",{"Game":60,"Game_Link":61,"id":14,"sort":38},"Vintage Story","\u002Fgame-servers\u002Fvintage-story",{"Game":63,"Game_Link":64,"id":26,"sort":14},"Arma 3","\u002Fgame-servers\u002Farma-3",{"Game":66,"Game_Link":67,"id":68,"sort":69},"Arma Reforger","\u002Fgame-servers\u002Farma-reforger",7,6,{"Game":71,"Game_Link":72,"id":73,"sort":68},"DayZ","\u002Fgame-servers\u002Fdayz",8,{"Game":75,"Game_Link":76,"id":69,"sort":73},"Rust","\u002Fgame-servers\u002Frust",{"data":78},[79],{"id":80,"status":81,"sort":82,"date_created":83,"date_updated":84,"title":85,"content":86,"tag":5,"image_outer":87,"image_inner":88,"description":89,"article_path":90,"title_short":91,"author_name":92,"category":93},105,"published",null,"2025-12-17T12:41:10.000Z","2025-12-22T03:17:12.000Z","Rust Naval Update: Everything to Know Before the Launch","\u003Cp dir=\"ltr\">The Rust Naval Update was expected to set sail in December 2025, but&nbsp;\u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fgetting-it-right\" target=\"_blank\" rel=\"noopener\">has been delayed by Facepunch until February 5th, 2026\u003C\u002Fa>. It is the biggest ocean focused overhaul Rust has ever attempted. Expect modular boats you can build and customize, a treacherous Deep Sea biome with new loot and events, sprawling Floating City ocean monuments, and high stakes naval combat with AI patrols. Facepunch previously delayed the patch from November for extra polish and balance, and opened AUX01 (pre-staging) so players, server owners, and modders can put the new systems through their paces ahead of release. All mechanics seen on AUX01\u002FStaging are subject to change until they hit the live branch.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">What&rsquo;s Coming in the Rust Naval Update\u003C\u002Fh2>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Modular, player-built boats (station, plan, parts, weapons).&nbsp;\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Deep Sea biome with new events, weather, and loot loops.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Floating City (Ocean Monument) that mixes vendors, activities, and PvP.&nbsp;\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Naval combat &amp; AI: Ghost Ships, patrol craft (including PT boats), and an overhauled RHIB.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Progression &amp; economy tuning rolled out ahead of launch to support the naval meta.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" style=\"font-weight: bold;\" role=\"presentation\">\u003Cstrong>Disclaimer: AUX01\u002FStaging; subject to change.\u003C\u002Fstrong>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">If you only have a minute, that&rsquo;s the headline. The rest of this guide digs deeper, especially into what these systems mean for players, server admins, and the broader Rust economy.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Building and Customizing Your Boat\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">For the first time, Rust treats boats as buildable platforms, not just disposable taxis.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>How boatbuilding works (on staging)\u003C\u002Fstrong>: you&rsquo;ll place a Boat Building Station, craft a Boat Plan, and begin assembling. Hull platforms set your footprint; engines\u002Fsteering determine speed and handling; anchors and storage turn your craft into a mobile base of operations; and weapons, from improvised deck guns to proper cannons, give your crew some bite. The current AUX01\u002FStaging implementation is fluid, so names, stats, and recipes may change before going live.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Costs and upkeep\u003C\u002Fstrong>. Boats draw on familiar currencies, scrap, low grade fuel, and component sinks, so choices have weight. A zippy interceptor with a single engine drinks less fuel and is easier to hide; a two engine gunboat hauls faster and hits harder but eats fuel, parts, and attention. You&rsquo;ll feel the upkeep curve in the midgame, especially if your group maintains multiple hulls for different roles (scout, hauler, raider). If you&rsquo;re hosting your own community, bookmark our guide to \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F257\u002FOptimizing-Rust-Server-Performance.html\">Optimizing Rust Server Performance\u003C\u002Fa> to prepare for boat heavy hotspots.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Gameplay impact\u003C\u002Fstrong>. Modular boats close practical gaps that used to make shoreline bases risky and offshore living clunky.&nbsp;\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Expect to see:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Mobile staging for raids and counter raids, complete with onboard storage and respawn options.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Coastal logistics, faster, safer scrap runs between fishing villages, harbors, and ocean POIs.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Specialization: fast interceptors to harass, bulky barges to haul, and turreted &ldquo;floaters&rdquo; to siege.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">Design tradeoffs are the heart of the system: add armor or cargo and you&rsquo;ll likely lose speed; add engines and your fuel bill climbs. It feels like building a mini base, only everything moves.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Modding note\u003C\u002Fstrong>: If you rely on plugins, see \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F17\u002FHow-to-installorupdateuModorOxide-on-your-Rust-server.html\">How to install or update uMod\u002FOxide on your Rust server\u003C\u002Fa> before you try boat centric plugins on staging.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Naval Combat and Ocean Encounters\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The ocean is no longer a quiet commute. The update layers AI driven threats and PvP catalysts across the water:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Ghost Ships &amp; Scientist patrols roam sea lanes, forcing route planning, ambushes, and cooperative clears.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">PT boats act as fast, armed opponents you can&rsquo;t ignore; they&rsquo;ll gatekeep chokepoints and punish sloppy crews.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">RHIB overhaul: the long time staple gets a fresh pass so it can keep up with the modular era.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Hull HP &amp; sinking (staging): boat fights are tactile, hits matter, fires spread, and bad damage control sinks ships.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">\u003Cstrong>Tactics to expect\u003C\u002Fstrong>. Smarter groups will run two boat teams, a fast tackler to force fights and a heavier platform to finish them. Smoke and elevation from waves create natural cover; weather and swell direction can make or break a chase. And once sinking is in play, board or burn becomes a real decision: do you take their gear, or send the whole thing down?\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Admin tip\u003C\u002Fstrong>: Use \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F242\u002FHow-to-download-and-setup-RustAdmin-for-your-Rust-server.html\">RustAdmin (download &amp; setup)\u003C\u002Fa> to watch player heatmaps and intervene on problem routes during the first week.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Exploring the Deep Sea: New Biome and Loot Zones\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Past the island&rsquo;s continental shelf is the Deep Sea, a zone with rougher weather, bigger swells, and better rewards. It&rsquo;s not a simple &ldquo;more water&rdquo; expansion, it&rsquo;s a different problem set:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Navigation risk\u003C\u002Fstrong>: low visibility, choppy seas, and fewer safe &ldquo;pull out&rdquo; spots make long runs tense.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Event density\u003C\u002Fstrong>: ocean events and ship encounters add high value targets that double as PvP magnets.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Loot identity\u003C\u002Fstrong>: early staging builds point to unique Deep Sea tables you won&rsquo;t casually farm on shore.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3 dir=\"ltr\">Floating City (Ocean Monument)\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">The headline POI is a Floating City, part vendor hub, part combat sandbox. On staging, it&rsquo;s not a safe zone. You&rsquo;ll find shops and activities next to PvP killboxes, which means holding the area is more than just good business; it becomes map control. Groups that build offshore or along key approach routes may dictate traffic and prices during primetime.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Risk vs. reward\u003C\u002Fstrong>. The Deep Sea is tuned to be rewarding enough to justify the voyage while staying dangerous enough to spark fights. You&rsquo;ll bring better kits, more fuel, and a plan, and you&rsquo;ll still sometimes get caught by AI patrols or a patient clan waiting behind the fog line.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Mapping note\u003C\u002Fstrong>: Running custom maps? See \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F302\u002FHow-to-use-a-custom-map-with-your-Rust-server.html\">How to use a custom map with your Rust server\u003C\u002Fa> to test ocean POI placement before launch.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Game Balance and Economy Changes\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Facepunch spent November adjusting the progression curve so the naval meta has room to breathe. Research costs, tech tree paths, scrap flow, and certain workbench interactions have been streamlined so players get to meaningful gear without hours of monument treadmill. The big picture goal is clear: shorter &ldquo;dead zones&rdquo; in progression, more varied routes to competitiveness, and fewer reasons to dodge ocean content because the opportunity cost is too steep.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">What this means in practice:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Fuel matters\u003C\u002Fstrong>. You&rsquo;ll burn more low grade than before if you live on the water; expect to loop oil routes or run comps more often.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Scrap pressure shifts\u003C\u002Fstrong>. Boat parts, upgrades, and repair cycles siphon scrap away from traditional spend, pushing groups to ocean POIs for replenishment.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">\u003Cstrong>Tech decisions feel tighter\u003C\u002Fstrong>. Committing to naval gear early may delay other toys. That&rsquo;s healthy friction, it creates divergent strategies across the wipe instead of mirror-match bases.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">If you&rsquo;re trying to squeeze more headroom from your hardware while the new meta settles, our \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fblog\u002Frust-server-performance-optimization\">Rust server performance optimization\u003C\u002Fa> primer covers common wins (entity caps, restarts, net settings) in plain language.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Testing Phase and Update Delay (February 2026)\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">\u003Cstrong>Confirmed delay\u003C\u002Fstrong>. The Naval Update moved from November to December 2025 to finish polish and verify the patch &ldquo;launches truly seaworthy\" before Facepunch made the decision just recently to delay it again until February next year. Game wide systems updates benefit massively from another round of QA and server stress, so this short slip is more relief than heartbreak for most of the community.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">How to test early (players):\u003C\u002Fp>\n\u003Col>\n\u003Cli dir=\"ltr\" role=\"presentation\">In Steam, find Rust - Staging Branch in your Library.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Right-click &rarr; Properties &rarr; Betas.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Select &ldquo;aux01 - prestaging.&rdquo;\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Download updates and launch the Staging build.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp dir=\"ltr\">\u003Cstrong>For server owners\u003C\u002Fstrong>: if your account has access, use SteamCMD to pull the appropriate testing branch (e.g., -beta aux01), then follow \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F96\u002FHow-to-update-your-Rust-server.html\">How to update your Rust server\u003C\u002Fa> to keep builds fresh while you test. Also consider automating wipe day file chores via \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F347\u002FHow-to-automatically-wipe-files-on-Rust-wipe-day.html\">How to automatically wipe files on Rust wipe day\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Community Reactions and Expectations\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The r\u002Fplayrust and Discord pulse so far: cautious optimism. Many players welcomed the delay, arguing that Rust&rsquo;s best patches take an extra lap for stability, AI behavior, and performance. The hype centers on modular boats (&ldquo;finally, a reason to live offshore&rdquo;) and the Deep Sea loop (&ldquo;new endgame that isn&rsquo;t just oil rig 24\u002F7&rdquo;). Energy is high, but so are concerns:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Server performance in ocean hotspots, especially around Floating City and event clusters.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Balance pain points, fuel costs, rare component bottlenecks, or oppressive AI.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">PvP pacing, if patrol craft and Ghost Ships will feel like content or constant interruptions.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">Running community events around the launch? Use \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F377\u002FHow-to-add-tags-to-your-Rust-server.html\">How to add tags to your Rust server\u003C\u002Fa> so players can find your naval rule set quickly.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">What to Expect at Launch\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">\u003Cstrong>New PvP lanes\u003C\u002Fstrong>. Open water becomes the new highway system. Clans will camp chokepoints, blockade harbors, and set interceptor traps along deep water routes. Counterplay emerges quickly: bait ships, smoke screens from weather, and low profile hulls hugging the coastline.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Base raiding by sea\u003C\u002Fstrong>. Shoreline bases are back in fashion. Expect littoral raiding, night runs with fast boats, decoy wakes to split defenders, and offshore respawn boats parked behind rock lines. Builders will adapt with sea walls, angled embrasures, and better antiboat kill zones.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Cstrong>Economy shakeups\u003C\u002Fstrong>. Deep Sea and Floating City redistribute scrap and high tier loot; groups that control ocean nodes will snowball. Inland factions will still flourish, but they&rsquo;ll need alliances or trade to keep pace with naval megas.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">For server owners: a quick prep checklist\u003C\u002Fh2>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Spin up a staging mirror with your live plugins, map size, and typical pop; tune restart cadence and entity caps with ocean hotspots in mind.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Audit plugins that touch vehicles, AI, loot tables, and monuments; if you mod, use \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F61\u002FHow-to-install-uModorOxide-plugins-to-your-Rust-server.html\">How to install uMod\u002FOxide plugins\u003C\u002Fa> to keep deployments clean.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Track population spikes and errors with \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F242\u002FHow-to-download-and-setup-RustAdmin-for-your-Rust-server.html\">RustAdmin\u003C\u002Fa>; if false kicks crop up, sanity check with \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F343\u002FWhy-is-my-Rust-server-kicking-me-with-an-error-when-I-try-to-connect.html\">Why is my Rust server kicking me when I try to connect?\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Lock down access for private tests using \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F258\u002FSetting-your-Rust-server-as-a-whitelist-only-server-Private-Server-Option.html\">Whitelist\u002FPrivate server mode\u003C\u002Fa>.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp dir=\"ltr\">\u003Cstrong>Need a hand?\u003C\u002Fstrong> You can stand up a mirrored test environment with our \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fgame-servers\u002Frust\">Rust server hosting\u003C\u002Fa> to validate performance before your main community migrates.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">FAQ About the Rust Naval Update\u003C\u002Fh2>\n\u003Ch3 dir=\"ltr\">When is the Rust Naval Update coming out?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">February 5, 2026. Facepunch delayed the patch from November to December to finish polish and balance. The team then recently decided to delay the update again until 2026. Exact hours on the 5th the update will be available may vary by platform and region.\u003C\u002Fp>\n\u003Ch3 dir=\"ltr\">What new features are included?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">On AUX01\u002FStaging: modular boats (buildable, upgradeable craft), the Deep Sea biome, Floating City ocean monuments, and naval combat with AI patrols (Ghost Ships, PT boats, and an RHIB refresh). All staging mechanics are subject to change before the live build.\u003C\u002Fp>\n\u003Ch3 dir=\"ltr\">Can players test the update early?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">Yes. Switch to Rust - Staging Branch, then in Properties &rarr; Betas choose &ldquo;aux01 - prestaging.&rdquo; Download any updates and start testing. UI labels can move between client updates; if you can&rsquo;t see AUX01, check community notes or try again later. Hosting your own tests? Start with \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fblog\u002Fhow-to-setup-rust-server\">How to setup a Rust server\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F103\u002FHow-to-use-an-FTP-client-with-your-Rust-service.html\">How to use an FTP client with your Rust service\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch3 dir=\"ltr\">Will it affect servers or performance?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">Likely. Ocean POIs and AI boats concentrate players and entities into tight spaces, especially around Floating City and event lanes. Mirror your live setup on a staging server, test popular plugins that touch vehicles\u002FAI\u002Fmonuments, and plan extra restarts during the first week as heat maps settle. For recurring wipe chores, see \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F347\u002FHow-to-automatically-wipe-files-on-Rust-wipe-day.html\">Automating wipe day\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch3 dir=\"ltr\">Is Floating City a safe zone?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">On staging, no, it mixes vendors and activities with PvP. Treat it like a high value flashpoint rather than a sanctuary. Live behavior can change at release, so check patch notes on launch day.\u003C\u002Fp>\n\u003Ch3 dir=\"ltr\">Do boats have upkeep like bases?&nbsp;\u003C\u002Fh3>\n\u003Cp dir=\"ltr\">On staging, modular boats consume fuel and degrade with combat and use. Exact repair, decay, or upkeep rules may change; expect adjustments during the first hotfixes after launch. If anything goes sideways after a patch, \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F96\u002FHow-to-update-your-Rust-server.html\">How to update your Rust server\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fknowledgebase\u002F118\u002FHow-to-reinstall-your-Rust-server.html\">How to reinstall your Rust server\u003C\u002Fa> are handy triage steps.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Anchors Away This February\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">To recap, the Rust Naval Update lands February 5, 2026 with buildable boats, the Deep Sea biome, Floating City POIs, and naval combat that turns the ocean into a living battlefield. The extra month of polish should pay off in stability and balance, and AUX01\u002FStaging gives everyone, from sweaty PvPers to meticulous server admins, a chance to prepare. If you&rsquo;re plotting sea borne raids, building an offshore empire, or tuning a 200 slot server for the rush, it&rsquo;s time to fuel up, chart a course, and set sail.\u003C\u002Fp>","f71fe1d0-4f53-4216-9c78-dd29493b05ba","d925d759-6e7b-42f5-a921-78fc55469a16","The Rust Naval Update arrives this December with modular boats, a Deep Sea biome, floating cities, and naval combat. Here’s everything confirmed and why it was delayed.","rust-naval-update","Rust Naval Update","Lou P.",{"id":38,"status":81,"name":94,"cta_image":95,"cta_title":96,"cta_text":97,"cta_link":76,"cta_link_text":98},"rust","a09d858e-a2e0-47d5-99f7-7741b7b2551a","Looking to start your own Rust server?","Our Rust server hosting starts at $16.00\u002Fmonth","Start a Rust Server",{"data":100},[101,107,113],{"article_path":102,"title":103,"title_short":103,"image_outer":104,"date_created":105,"category":106},"rust-naval-update-guide","Rust Naval Update Guide: Tugboats, Ocean Combat, and New Sea Strategies","0be20872-93d1-48bc-b076-15ab91cbfefa","2026-02-11T00:46:21.000Z",{"name":94},{"article_path":108,"title":109,"title_short":109,"image_outer":110,"date_created":111,"category":112},"best-rust-server-hosting","Best Rust Server Hosting Providers (Ranked for 2025)","130d3bf9-abdd-4812-a9d0-ac34acced46a","2025-10-06T18:59:23.000Z",{"name":94},{"article_path":114,"title":115,"title_short":115,"image_outer":116,"date_created":117,"category":118},"rust-harder-core-mode","Rust Hardcore Mode (Harder Core Update)","3f5cefee-ff7e-4671-9e5c-4101ed099d00","2025-08-25T14:58:20.000Z",{"name":94}]